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VibeTide Levels

VibeTide Levels

by banjtheman

GitHub 1 914 uses Remote
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About

VibeTide Levels is a comprehensive level editor for the VibeTide 2D platformer game that enables AI-assisted creation, modification, and visualization of custom game levels. Key features include: - Create new levels from scratch or generate full layouts with AI assistance - Granular editing capabilities — modify entire levels, single rows, or individual tiles - Visualize levels as ASCII art or high-quality PNG images for preview and sharing - Launch levels instantly in the VibeTide web player for immediate gameplay testing - Decode existing levels from shared URLs to load and remix community creations - Manage level metadata including spawn rates, difficulty settings, and other gameplay properties

README

VibeTide MCP Server

A Model Context Protocol (MCP) server for creating, editing, and playing VibeTide 2D platformer levels. This server provides tools for level manipulation, visualization, and gameplay through the MCP protocol.

[](https://opensource.org/licenses/MIT) [](https://www.python.org/downloads/) [](https://smithery.ai/server/@banjtheman/vibe_tide_mcp) [](https://badge.fury.io/py/vibe-tide-mcp-server)

🎮 Screenshots & Demo

Level Creation and Editing

*Create beautiful 2D platformer levels with AI assistance*

Gameplay Preview

*Play your created levels in the web player*

Features

  • Level Creation: Create new VibeTide levels with AI assistance
  • Level Editing: Edit entire levels, single rows, or individual tiles
  • Level Visualization: Generate ASCII and PNG visualizations of levels
  • Level Playing: Get URLs to play levels in the web player
  • Level Decoding: Decode levels from sharing URLs
  • Metadata Management: Edit level properties like spawn rates and difficulty
  • Installation

    Installing via Smithery

    To install VibeTide Level Editor Server for Claude Desktop automatically via Smithery:

    npx -y @smithery/cli install @banjtheman/vibe_tide_mcp --client claude
    

    Option 1: Using UVX (Recommended)

    If you have uvx installed, you can run the server directly without local installation:

    uvx --from vibe-tide-mcp-server vibe-tide-mcp-server
    

    Option 2: Local Installation

    1. Clone the repository:

    git clone https://github.com/banjtheman/vibe_tide_mcp.git
    cd vibe_tide_mcp
    

    2. Install dependencies:

    pip install -r requirements.txt
    

    3. Make the server executable:

    chmod +x vibe_tide_mcp_server.py
    

    Configuration

    MCP Client Configuration

    Add the server to your MCP client configuration:

    #### Local Python Server

    {
      "mcpServers": {
        "vibe-tide": {
          "command": "python",
          "args": ["/path/to/vibe_tide_mcp_server.py"],
          "env": {}
        }
      }
    }
    

    #### Using UVX

    {
      "mcpServers": {
        "vibe-tide": {
          "command": "uvx",
          "args": [
            "--from", "vibe-tide-mcp-server", "vibe-tide-mcp-server"
          ],
          "env": {}
        }
      }
    }
    

    Available Tools

    Level Viewing Tools

  • view_level: View level data with ASCII visualization
  • view_level_image: Generate beautiful PNG visualizations
  • decode_level_from_url: Decode levels from sharing URLs
  • get_tile_reference: Get reference guide for tile types
  • Level Playing Tools

  • play_level: Get URL to play level in web player
  • Level Editing Tools

  • edit_level_tile: Edit a single tile
  • edit_level_row: Edit an entire row
  • edit_entire_level: Replace all tiles in a level
  • edit_level_metadata: Edit level properties (name, spawn rates, etc.)
  • Level Creation Tools

  • create_level: Create new levels with AI assistance
  • Tile Types

    | Type | Symbol | Name | Description | |------|---------|------|-------------| | 0 | ⬜ | Empty | Walkable air space | | 1 | 🌱 | Grass | Standard ground platform | | 2 | 🗿 | Rock | Solid stone platform | | 3 | ⭐ | Yellow | Special yellow platform | | 4 | ❄️ | Ice | Slippery ice platform | | 5 | 🔥 | Red | Dangerous red platform | | 6 | ⚠️ | Spikes | Hazardous spikes | | 7 | 💧 | Water | Water tiles |

    Examples

    Creating a New Level

    # Create a simple level with platforms
    level_tiles = [
        [0, 0, 0, 0, 0, 0, 0, 0, 0, 0],  # Empty top row
        [0, 0, 0, 0, 0, 0, 0, 0, 0, 0],  # Empty row
        [0, 0, 0, 1, 1, 1, 0, 0, 0, 0],  # Grass platform
        [1, 1, 0, 0, 0, 0, 0, 1, 1, 1],  # Ground platforms
        [2, 2, 2, 2, 2, 2, 2, 2, 2, 2],  # Rock foundation
    ]

    result = create_level( level_name="My First Level", description="A simple starter level", tiles=level_tiles, width=10, height=5, maxEnemies=3, enemySpawnChance=10.0, coinSpawnChance=20.0 )

    Editing a Level

    # Edit a single tile
    result = edit_level_tile(
        encoded_level="your_encoded_level_here",
        row=2,
        col=5,
        new_tile_type=6  # Add spikes
    )

    Edit level metadata

    result = edit_level_metadata( encoded_level="your_encoded_level_here", new_name="Updated Level", max_enemies=5, enemy_spawn_chance=15.0 )

    Viewing and Playing Levels

    ```python

    View level visualization

    result = view_level("your_encoded_level_here") print(result["visualization"])

    Generate PNG image

    image_path = view_level_image("your_encoded_level_he

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